Apagon
A first-person horror game set in a school hallway during a blackout. With only a flashlight, the player has to reach the exit at the end of the corridor while hiding from whatever is watching in the dark.
See galleryGame developer working with Unreal Engine and GameMaker. Gameplay programming, custom tools and years of released mods.
Coding since 2016. Game developer, modder and creative.
I'm a game developer. I started writing code in 2016, and most of my public work so far is in game modding, where I've taken projects from first prototype to public release: code, content integration and final packaging.
Today I build full games in Unreal Engine (Blueprints) and GameMaker, with a focus on gameplay systems, interface, audio and getting a project to a finished, playable state. I also take on commissions for custom mods and game-related coding.
Complete games built end to end. Gameplay footage and screenshots are in the gallery.
A first-person horror game set in a school hallway during a blackout. With only a flashlight, the player has to reach the exit at the end of the corridor while hiding from whatever is watching in the dark.
See gallery
A story-driven RPG fan game with exploration, turn-based combat and cutscenes, playable on PC and mobile. I handled all of the programming and part of the sprite work.
See galleryMods for Friday Night Funkin' released publicly on GameBanana.